Quick Environment Script (QES)
This is a maxscript that was written for internal use at Moso Studio.
The purpose of QES is to streamline the process of working with HDR files.
Most people use HDR images for lighting; usually, to set a new HDR image or to test different HDR options, there are a lot of steps…like opening the material editor, dragging the HDR from the Env (or a new one) setting and change the values… sometimes adding a colour correction node to reduce intensity or gamma, etc.
Additionally, if you want to use sunlight with it you need to keep track of the rotation of the sun so it matches the HDR sun position. QES will allow you to make all this process and many additional things very quick like:
- Locate the sun to match azimuth and elevation depending on Time and world location (similar to a Daylight system but within the script)
- Save scene states to quickly store lighting setups and reload them at any time.
- Quick access to your specific HDR libraries (you can set up your local file locations)
- A search of keywords like (sunny, cloudy etc, or a specified by user)
- Use Corona/Vray Sky instead of HDR when prefered
- Add a quick floor plane for rendering assets quickly
- Design to work with Vray and Corona
This tool is distributed for Free or any contribution you wish to give; besides the core programming, we have spent a lot of time trying to make sure is free of bugs, and making it flexible to be used in any environment… BUT there may be some special circumstances that may create an error that we may have not accounted for… this may just mean you need to close and open the script… or it may destroy your computer (just kidding)
Please watch the two videos below to learn more about how to use it!
Enjoy!! and please let us know if you have any questions or issues… we will try to get to it as soon as we are able.
Drag into an open instance of max and follow instructions
We are honored to be invited to talk about our studio and the process behind our work on the Gatherings US & Canada 2020 organized by INBETWEENNESS, a networking movement that promotes the art of architectural visualisation all over the world, by creating events and sharing resources, such as podcasts, films, articles, workshops, and among others.
After over 2000 lines of code and lots and lots of testing, the new version of our Quick Environment Script is out. Get it on Gumroad! Link inside.
We have been using this tool internally for a few years now. It was written to make the process of playing with lighting iterations quicker.
What we found when using a texture to modify the FresnelIOR (metalness) of an object using Corona Render is at the very least strange.
The concept behind our 2016 Holiday Card was pretty simple, we were going to hang a holiday ornament wire from the Empire State building to the Chrysler building. We initially thought we may just do a still image, base on some photos we took from a helicopter for a previous project.
When none of the Bullet Time effect Scripts we found was exactly what we wanted we decided to just write a simple one that did just what we needed.
Why we as a studio transitioned from Canon to Sony cameras not for a matter of image quality but in order to achieve portability.
Experimenting with Unreal Engine for a 360 sequence for the Missoni Baia project. We hope to include a tutorial on the process at some point with Unreal Datasmith.
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