MOSO Studio

Our Blog

The latest News on High-end Architectural Renderings, Animations, 3D Visualization, CGI, AR & VR techniques and recent projects in our Studio.

MOSO Studio

Our Blog

The latest News on High-end Architectural Renderings, Animations, 3D Visualization, CGI, AR & VR techniques and recent projects in our Studio.

Gatherings US & Canada INBETWEENNESS

Gatherings US & Canada INBETWEENNESS

We are honored to be invited to talk about our studio and the process behind our work on the Gatherings US & Canada 2020 organized by INBETWEENNESS, a networking movement that promotes the art of architectural visualisation all over the world, by creating events and sharing resources, such as podcasts, films, articles, workshops, and among others.

Quick Environment Script V2

Quick Environment Script V2

After over 2000 lines of code and lots and lots of testing, the new version of our Quick Environment Script is out. Get it on Gumroad! Link inside.

Quick Environment Script (QES)

Quick Environment Script (QES)

This is a maxscript that was written for internal use at Moso Studio.The purpose of QES is to streamline the process of working with HDR files.

Quick Lighting Script

We have been using this tool internally for a few years now. It was written to make the process of playing with lighting iterations quicker.

The Making of Our Holiday Card 2016

The Making of Our Holiday Card 2016

The concept behind our 2016 Holiday Card was pretty simple, we were going to hang a holiday ornament wire from the Empire State building to the Chrysler building. We initially thought we may just do a still image, base on some photos we took from a helicopter for a previous project.

Bullet-time / Frezee-time MAXScript

Bullet-time / Frezee-time MAXScript

When none of the Bullet Time effect Scripts we found was exactly what we wanted we decided to just write a simple one that did just what we needed.

Testing the waters with VR Unreal Engine

Testing the waters with VR Unreal Engine

Experimenting with Unreal Engine for a 360 sequence for the Missoni Baia project. We hope to include a tutorial on the process at some point with Unreal Datasmith.

Subscribe to Our Newsletter

We won't spam!

Pin It on Pinterest