3ds Max Rain Setup July 30, 2024 In this (hopefully brief) tutorial, we are sharing how the rain on this simple scene was created. If you want you can download the file here to follow along, we have replaced the robots with teapots as we do not own the rights to share...
Gatherings US & Canada INBETWEENNESS November 20, 2020 We are honored to be invited to talk about our studio and the process behind our work on the Gatherings US & Canada 2020 organized by INBETWEENNESS, a networking movement that promotes the art of...
Quick Environment Script V2 May 29, 2020 After over 2000 lines of code and lots and lots of testing, the new version of our Quick Environment Script is out. Get it here!! This is the second Version of our QES script, A Maxscript that was written for internal use at...
Quick Environment Script (QES) February 12, 2020 This is a maxscript that was written for internal use at Moso Studio. The purpose of QES is to streamline the process of working with HDR files. Most people use HDR images for lighting; usually, to set a new HDR image...
Quick Lighting Script November 18, 2019 We have been using this tool internally for a few years now. It was written to make the process of playing with lighting iterations quicker and more interactive… specially with the help of latest interactive renderings...
Strange Behavior of Corona Render (bug?) August 10, 2018 Today while creating the material of a lamp, ran into an issue. When i was trying to use a texture to modify the FresnelIOR (metalness), realized that depending on how far i was from the object my material was...